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RPG of Life

Hi guys... Koped this from PLAN's blog, and I think this makes a whole lot of sense to me. I know some of my class people have read it already... Just wanted to share it with the rest of you guys =P. Thanks Plan for letting me use this. I'll return the favour haha.

Plan's RPG guide outline thingy

lvl 1-7
You start off as a newbie. you have absolutely no skills. no stat points. you are nude. you have 0 armor. you are completely harmless. Thankfully, you are assigned to a guild, and your guildmembers feed you and buff you up to earn exp. you crawl around in happy-happy land, playing with toys and killing porings for exp to level up. before you know it, you are power-leveled to lvl 7.

lvl 7-10
you meet some slightly tougher monsters here. they require you to up your intelligence stat, by learning alphabets and numbers. nevertheless, its still pretty much a smooth-sail. you defeat most of the monsters with ease. piece of cake.

lvl 10-12
you begin to meet up with fellow players. they are your good in game friends. you spend your time partying to kill higher level mobs. at the end of level 12, you are faced with a difficult decision as to which job class to change into. Some become acolytes, some mages, others swordsmen. you eventually split up with most of your friends, as they each pursue their own dreams of becoming their specific job classes.

lvl 13-16
BOMB.
for some people, these will be the hardest levels of their life.
physically, your character will go through bodily changes. you gain strength, gain agility, gain vit, and lose the newbie-look of yours. you start to wear a whole new set of EQ, and throw away the nooby stuff before your job change. you basically look a lot cooler, or a lot stupider, than before, thanks to new job change suit.

you begin to meet people of your level, and know them a lot better. some you add onto your "friends list". others you add to "ignore list". you find other players with similar interests, and decide that hey, if you party up, you level a lot faster. so you become even better friends with some people, and these few levels become a joy to go through. your skills complement each other and so do your personalities :)

on another hand, you begin to appreciate the goodwill of higher leveled players more. they teach you new skills and share with you tips on how to level up faster. though these higher leveled players get money from the Master Of Experience (MOE) for helping you newbies out, at least theres a bit of sincerity involved. some of these higher leveled players are so nice and give you such great advice, that you go on in future to make good friends with them. sadly, majority of them you will forget unless you meet them.

for the few unluck people who are unable to find good friends to party and level up with them, these 4 years are a pain in the ass. they get thrashed by monsters, abused by fellow players and get on the bad side of high leveled players. some of them realize that the problem lies with them, and eventually pull through these difficult levels. for a small group of them, they kind of break down and fade out of existence....

nevertheless, these 4 levels will be incredibly tough, but rewarding. with the right party members, you can take on insane mobs and do insane stuff. you can walk around town singing songs or taking off all your armor and walk around nude. basically, with the right party members, these 4 years cant go wrong. the leveling process will be aweessomee ^^

level 17-18
bish.
this 2 levels are tough.
the monsters you face suddenly become insanely hard. for example, this level (???) mob known as "bio" can cast this 1 hit "biotest" skill. it hits you based on your intel. if your intel high it hits you for less than 50% dmg and you are safe. if your intel low, you get hit for gg70% or even 90% dmg. after that you will be demoralized (-99 to all stats) and it will finish you off. by the time you respawn you realize that bio has regened to full health and you have to kill it all over again.

on another note. you start to meet a whole new breed of players, now that you are able to wander more maps without being kilt.
you meet these players known as females. their sprite models are very different from your own, making them very attractive. however, because of their different starting town, personalities and habits of the 2 different breed of players take a little while to get used to. for eg, the females would pick the drops of a flower (worth 1g) over a sword (worth 50g). because of this, there have been small conflicts here and there. but most of the time, all goes fine.

party members have never been more crucial. you remember the days when you had an acolyte healing you, and buffing you up with bless and agi. Or perhaps the mage, which helped you DPS the monster dead with jupitel thunder, while u tanked the mob painfully. those were the days... now, if you can find some party members to level with you can count yourself lucky. everyone seems to be having such different login-schedules and hours that you find yourself solo-ing mobs most of the time.

max leveled players are still around though. they are there to guide you along and give you tips if you should ever need them. some of them are great helpers, some not so great. nevertheless, all will try to help you along these tough 2 levels.

then. for some players. the most exciting thing in their life happens. they meet this other player who you have this sudden intense crazy feeling for. for no utter reason at all, you spend your time observing him/her, and you spend even more time observing him/her, and most of your time observing him/her. you find that the more you look, the more you understand, and the more you like. you know that your skills are complementary, so are your stats. together you would be a great and invincible party that can take on any mob. in fact, you begin to consider in your heart, to start your own guild with him/her, to level up with him/her for a very long time, possibly till end-game.

other players may find them crazy. even they themselves think their crazy sometimes. but hey, its a feeling they cant deny. sadly for many, they choose not to pursue this crazy dream, and carry on leveling the boring way. for the small number of them crazy enough to pursue their dreams, half of them succeed, the other half fail. its pretty much up to the player to decide though, whether he wants to take the risk or not.

at the end of level 18, you are put through a 2nd grueling job change class test. some ace it with flying colors, others with crawling colors. but most of them get their +9 cruel certificate of jobslaying as their reward. while this new weapon has absolutely no purpose for the next 1.75 levels, you will find it to be incredibly useful after level 20.

End

Hey guys back to me...

I'd like to say life is really like an RPG, except this is one you'll have to play no matter what. And I hope by the time everyone reaches lvl 40, they would have formed a guild and mastered their skills by then. And we'll see how everyone's doing then yeah? Hopefully not owned by a high level monster or something. =P Good luck and God bless to all those cool game players out there. Well, back to killing low levelled Lairotuts for me.

P.S I think it'd be pretty cool to write a story on your life in this way right? Hehe something to think about...

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